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Just cause 2 mods cover system
Just cause 2 mods cover system






just cause 2 mods cover system

The car driving in both games is something that I disliked though.

just cause 2 mods cover system

Although, the game didn't seem much challenging at low difficulties. The cover system is all in all good without much problems at all. The gameplay and graphics (especially the character deatils) are extremely good. Money didn't even matter as there wasn't much to do at all. You can buy clothes (main thing I liked about it). It's like the GTA series, only that it's really lacking some exploring elements. Mafia 2 on the other hand, you can't explore much at all. But the graphics comes to your attention really quick. Story wise, it isn't really that appealing. Just Cause 2 with all it's stunts, exploring, easter eggs and don't forget the mods. 3.1 All types of small destructibles (all games).2 votes for Just Cause 2 and 3 votes for Mafia II.3.7 Sky Striker wingsuit missiles (JC4 DLC).

just cause 2 mods cover system

3.9 Triggered explosives (JC2) and grenades (JC2).3.10 Fuel tank explosions (JC3, JC4, and possibly more).3.12 "Heavy cannon" (JC3) and "Heavy missile" (JC3).3.13 Bavarium wingsuit missiles (JC3 DLC).3.24 Explosions in Test of Loyalty (JC1) and some sidemissions (JC1).3.25 Gas Holders (JC2) and Sphere tanks (JC3, JC4).3.29 Agency submarine missiles (JC4 DLC).3.30 Tower explosion in JC:M trailer (JCM).3.31 Explosions at Illapa outer towers (JC4).3.32 The bomb in Bavarium on a Plane (JC3).3.33 Blizzard core explosion in Operation Illapa (JC4).3.35 Explosion in Love is in the Air (JC1).3.37 Explosion in I've Got the Power (JC1)Įxplosions and making thing explode have always been the focus of how the games are meant to be played.It is therefore logical that we would have a list of explosions. A table might seem like the most convenient way to sort them, but tables are difficult to read when too much text has to fit into a small box.The list is not necessarily in the correct order, because some of the explosions are impossible to measure, but let's try to have it start from the smallest and weakest and end with the largest and most powerful.This list is more of an in-universe analysis than a gameplay guide.Note that the "power of an explosion" is not some kind of an absolute unit.Įxplosions are often grossly simplified when considering damage effects and the resulting aftermath, so we can only guess how powerful the explosion would be, in-universe.We can not directly measure the energy of the explosion, so we can only make guesses based on 4 things: This is the determining factor, since it is the most consistent and the easiest to measure accurately and without much speculation. This is very inconsistent, because it is limited by what the game developers have bothered to develop. The Russian airlifts an APC into the battlefield and attacks you with a minigun mounted on it. In many cases, there should be a crater, but normally there is none. The Chinese one throws explosives at you. Similarly, buildings and structures (except for bridges in the newer games) are never destroyed. The amount of damage that is explained, or mentioned to have been caused.

just cause 2 mods cover system

This is also very inconsistent, because occasionally there are major errors of logic.

  • The HP reduced from destructible objects that are caught in the blast.
  • This, too, is extremely inconsistent, because damage output is often illogical.
  • Some types of explosions are exactly equal in some games (such as the equalization system in JC4).Ī common example is the game developers often making different explosions inflict the same amount of damage on objects caught in the explosion.
  • These are all covered as "standard explosions". Do not add massive walls of text to each section here. Spoiler warning: Significant plot details about multiple important missions follow.Īll types of small destructibles (all games) This article is for brief descriptions and estimations of power levels only. The small red one to the right is a red barrel in JC3. This includes all unnamed small gas tanks, barrels, breaking antennas and other things.








    Just cause 2 mods cover system