

The car driving in both games is something that I disliked though.

Although, the game didn't seem much challenging at low difficulties. The cover system is all in all good without much problems at all. The gameplay and graphics (especially the character deatils) are extremely good. Money didn't even matter as there wasn't much to do at all. You can buy clothes (main thing I liked about it). It's like the GTA series, only that it's really lacking some exploring elements. Mafia 2 on the other hand, you can't explore much at all. But the graphics comes to your attention really quick. Story wise, it isn't really that appealing. Just Cause 2 with all it's stunts, exploring, easter eggs and don't forget the mods. 3.1 All types of small destructibles (all games).2 votes for Just Cause 2 and 3 votes for Mafia II.3.7 Sky Striker wingsuit missiles (JC4 DLC).

3.9 Triggered explosives (JC2) and grenades (JC2).3.10 Fuel tank explosions (JC3, JC4, and possibly more).3.12 "Heavy cannon" (JC3) and "Heavy missile" (JC3).3.13 Bavarium wingsuit missiles (JC3 DLC).3.24 Explosions in Test of Loyalty (JC1) and some sidemissions (JC1).3.25 Gas Holders (JC2) and Sphere tanks (JC3, JC4).3.29 Agency submarine missiles (JC4 DLC).3.30 Tower explosion in JC:M trailer (JCM).3.31 Explosions at Illapa outer towers (JC4).3.32 The bomb in Bavarium on a Plane (JC3).3.33 Blizzard core explosion in Operation Illapa (JC4).3.35 Explosion in Love is in the Air (JC1).3.37 Explosion in I've Got the Power (JC1)Įxplosions and making thing explode have always been the focus of how the games are meant to be played.It is therefore logical that we would have a list of explosions. A table might seem like the most convenient way to sort them, but tables are difficult to read when too much text has to fit into a small box.The list is not necessarily in the correct order, because some of the explosions are impossible to measure, but let's try to have it start from the smallest and weakest and end with the largest and most powerful.This list is more of an in-universe analysis than a gameplay guide.Note that the "power of an explosion" is not some kind of an absolute unit.Įxplosions are often grossly simplified when considering damage effects and the resulting aftermath, so we can only guess how powerful the explosion would be, in-universe.We can not directly measure the energy of the explosion, so we can only make guesses based on 4 things: This is the determining factor, since it is the most consistent and the easiest to measure accurately and without much speculation. This is very inconsistent, because it is limited by what the game developers have bothered to develop. The Russian airlifts an APC into the battlefield and attacks you with a minigun mounted on it. In many cases, there should be a crater, but normally there is none. The Chinese one throws explosives at you. Similarly, buildings and structures (except for bridges in the newer games) are never destroyed. The amount of damage that is explained, or mentioned to have been caused.

This is also very inconsistent, because occasionally there are major errors of logic.
